// DialogKey.cpp : implementation file // #include "stdafx.h" #include "ClientLic.h" #include "DialogKey.h" // DialogKey dialog IMPLEMENT_DYNAMIC(DialogKey, CDialog) DialogKey::DialogKey(CWnd* pParent /*=NULL*/) : CDialog(DialogKey::IDD, pParent) { clave[0]=0; producto[0]=0; } DialogKey::~DialogKey() { } void DialogKey::DoDataExchange(CDataExchange* pDX) { CDialog::DoDataExchange(pDX); DDX_Control(pDX, IDC_EDIT1, KeyEditor); } BEGIN_MESSAGE_MAP(DialogKey, CDialog) ON_BN_CLICKED(IDOK, &DialogKey::OnBnClickedOk) END_MESSAGE_MAP() // DialogKey message handlers void DialogKey::OnBnClickedOk() { CString st; KeyEditor.GetWindowText(st); strcpy(clave,st.GetString()); OnOK(); } BOOL DialogKey::OnInitDialog() { CDialog::OnInitDialog(); if(producto[0]) SetWindowText(producto); // TODO: Add extra initialization here return TRUE; // return TRUE unless you set the focus to a control // EXCEPTION: OCX Property Pages should return FALSE }